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LIVE MATRIX PROJECT

CGGC and GIP lab project
CS faculty, Technion

In this project we created a matrix movie like effect over a pre-constructed scene. starting from a normal room and by a push of a button the scene changes: it becomes matrix world

WhatsApp Image 2020-04-19 at 01.13.16.jp

CREATING THE MATRIX

a shader story..

The goal of our project was to create a matrix movie like effect over a pre-constructed scene. 
We used 3D Graphics engine to create a shader to mimic a scene from the famous Matrix movie of the text rain. 
 
The shader was demonstrated using an abstract scene for this purpose.
We’ve tried a few different methods and two graphic engines  for this matter -
Unity, using the build in shadergraph feature. and Unreal.
at the end we got result on both, with Unreal being a more flowing scene.

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Our base model

Upon starting the project, our assignment as presented by our supervisors was to mimic the famous matrix movie scene showing a hallway and three agents, were the matrix code flows over all the viewable surfaces.

According to the presented scene, and in order to distinguish items shows in the scene, we had to find a way to differ the shader's color and density so complex object, such as a person, would be visible over walls for example.

Our scene runs a blueprint, calculating the complexity of each shown items, and use it as input to generate a tailored shader in real time for each object.

matrix_agents.gif
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An example of shader use in Unreal

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Live Matrix Project by

Roni Ben Dom

Ophir Havivi

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