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LIVE MATRIX PROJECT

CGGC and GIP lab project
CS faculty, Technion

In this project we created a matrix movie like effect over a pre-constructed scene. starting from a normal room and by a push of a button the scene changes: it becomes matrix world

WhatsApp Image 2020-04-19 at 01.13.16.jp

CREATING THE MATRIX

a shader story..

The goal of our project was to create a matrix movie like effect over a pre-constructed scene. 
We used 3D Graphics engine to create a shader to mimic a scene from the famous Matrix movie of the text rain. 
 
The shader was demonstrated using an abstract scene for this purpose.
We’ve tried a few different methods and two graphic engines  for this matter -
Unity, using the build in shadergraph feature. and Unreal.
at the end we got result on both, with Unreal being a more flowing scene.

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Our base model

Upon starting the project, our assignment as presented by our supervisors was to mimic the famous matrix movie scene showing a hallway and three agents, were the matrix code flows over all the viewable surfaces.

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According to the presented scene, and in order to distinguish items shows in the scene, we had to find a way to differ the shader's color and density so complex object, such as a person, would be visible over walls for example.

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Our scene runs a blueprint, calculating the complexity of each shown items, and use it as input to generate a tailored shader in real time for each object.

matrix_agents.gif
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An example of shader use in Unreal

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